It is recommended to use 15-20 DEX, a Blue Stone 5, and a Bullet's Card 5 to increase the damage. This weapon is blue rather than the normal red/orange, and it has the highest MP cost for any gloves. Creates 5 flaming blue needles in a star formation. With this weapon only requiring 20 DEX and 35 MAG for max damage output, it can be used for a highly-damaging tank build with a Bullet's Card 5 and a Quick's Card 5. Equipping a Bullet's Card 5 will triple the needles to 9. A Vampire's Card will cause immense LP recovery (particularly when attacking a mob).Ĭreates 3 thunder needles. Creates 9 clouds upon each attack which is only a visual effect, which can be increased with a Bullet's Card. This can be an advantage when dealing with large groups of enemies, but decreases the overall damage with bosses and single enemies.ĭeals splash damage while being as strong and fast as the Mach Knuckle. However, some sparks can bounce in the wrong direction, thus not all sparks will hit the enemy. Deals great damage with 18 DEX, 80 MAG, a Bullet's Card 4, and a Quick's Card 4, like the Needle Knuckle. Equipping a Bullet's Card 4 will double the sparks to 16. Sparks will bounce around for a short time. Releases a barrage of 8 sparks upon magical activation. Deals great and stable damage with 18 DEX, 80 MAG, a Bullet's Card 4, and a Quick's Card 5. Equipping a Bullet's Card 4 will double the needles to 36. Releases 18 needles upon magical activation. The Diamond 4 can be replaced with Bullet's Card 2/4 for resistance-less damage, since freeze resistance does not affect freeze damage. With 18 DEX and 30 MAG along with a Diamond 4 and a Quick's Card 4, enemies with 80% freeze resistance or less can be frozen completely. Equipping a Bullet's Card 2/4 will double its freezing one-arrows. Releases 2 freezing one-arrows upon magical activation. It is highly suggested that a Peridot 3 should be equipped to this weapon so that the poison is constant and not broken-up, and an Emerald 3 to increase the poison damage by a very significant amount, making this a very deadly weapon with both compos, 30 MAG, and about 16 DEX. Releases a poisonous needle upon magical activation. Any sets using the above Thunder Knuckle can also use Fire Knuckle with a Garnet 3 and a Quick's Card 3 in case an enemy is thunder-resistant, although Thunder Knuckle is stronger with its compos. Since the SP required for this weapon is low (16 DEX/25 MAG), the player can put SP into LP or STR instead.Ĭreates a fire attack which barely moves. A Bullet's Card 2 and a Topaz 3 increases its DPS to get through stages quicker. This weapon has the power of 2 Thunder Gloves. Creates a shock on each punch which is only a visual effect.Ĭreates 2 thunder bolts upon full MP activation. Same as Mach Punch 1, but deals splash damage, useful against grouped enemies. Like the Needle Glove, it is good for taking down bosses when the boxer has at least 14 DEX and 25 MAG. Sparks will roll on the ground for a short time after contact with the ground. A Bullet's Card 2 can increase the amount of sparks to 8. Releases a barrage of 6 sparks upon magical activation. It is good for taking down bosses, when the boxer has at least 14 DEX and 25 MAG. A Bullet's Card 2 will increase the needles to 11. Releases 9 needles upon magical activation. With Diamond 1 and an AGI of 5-10, the boxer can keep an enemy frozen. The fire lasts for 0.8s.Ĭreates a gas cloud which poisons enemies upon full MP activation.Ĭreates a one arrow attack which freezes enemies upon full MP activation. This glove is surprisingly useful in early-game.Ĭreates a fire attack which moves forwards upon full MP activation. Unlike later "Mach" gloves, this is before Thunder Glove and Fire Glove.Ĭreates a two-arrow thunder attack upon full MP activation. However, a Quick's Card can reduce AGI further. 5-10 is the lowest AGI of Gloves, so DEX has no effect on this weapon.
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